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Research Article
Life and Career Skills for Sustainable Development Among Underprivileged Groups in Multicultural Southern Thailand
Thaniya Yaodum
,
Matee Di-Sawat*
Issue:
Volume 10, Issue 6, December 2025
Pages:
309-320
Received:
9 October 2025
Accepted:
22 October 2025
Published:
26 November 2025
Abstract: Amid globalization, workforce adaptability and life and career skills are essential for sustaining livelihoods and fostering inclusive development, particularly among underprivileged groups in rural, multicultural areas. This study aimed to identify, synthesize, and validate life and career skills indicators to strengthen workforce capacity. Using document synthesis, expert interviews, expert validation, and structured questionnaires, data were gathered from 200 participants for pilot testing and 500 for empirical validation. Exploratory and Confirmatory Factor Analyses examined the construct validity of the proposed framework. Findings revealed that local livelihoods rely on three primary occupations-rice farming, fisheries, and toddy palm handicrafts-reflecting ecological resources and cultural diversity. Out of twenty initial indicators, seven core components of life and career skills were identified: business planning and management, emotional and attitude regulation, communication and technology, problem analysis and decision-making, professional expertise, innovative marketing, and leadership. Factor analysis confirmed the seven-component model, explaining 78.61% of the variance. The model showed excellent fit (χ²/df = 1.50, p =.998; GFI =.998; AGFI =.997; RMR =.028; RMSEA =.000), indicating an accurate representation of observed relationships. The findings highlight the importance of integrating traditional livelihoods with digital literacy, innovative thinking, and cross-cultural collaboration to improve resilience, adaptability, and employability. The validated framework offers practical guidance for policymakers, educators, and community leaders to develop context-specific training programs and upskilling initiatives that empower rural populations, support inclusive economic participation, and foster sustainable community growth in multicultural settings.
Abstract: Amid globalization, workforce adaptability and life and career skills are essential for sustaining livelihoods and fostering inclusive development, particularly among underprivileged groups in rural, multicultural areas. This study aimed to identify, synthesize, and validate life and career skills indicators to strengthen workforce capacity. Using ...
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Research Article
Research on the Construction of a Collaborative AI-Assisted Design Model for Cultural Creativity
Shu Hsuan Chang*
Issue:
Volume 10, Issue 6, December 2025
Pages:
321-335
Received:
8 October 2025
Accepted:
26 October 2025
Published:
3 December 2025
DOI:
10.11648/j.ijecs.20251006.12
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Abstract: With the advancement of artificial intelligence technology, AI-assisted design has evolved from a functional tool to a collaborative partner in the creative process, enhancing design efficiency, broadening cultural interpretation, and transforming conventional design paradigms. Cultural creativity, as a design process, integrates cultural imagery, creative thinking, and technological innovation to translate cultural values into tangible design outcomes. While cultural elements are often incorporated into design through narrative and playful methods to accentuate historical and local identity, their interpretation and value assessment continue to rely substantially on designers' expertise. This study adopts a qualitative research approach, combining literature analysis, case studies, and conceptual modeling to examine the role of AI in cultural and creative design. A "Three-Layer Emotional Value System" and a "Five-Step Design Process" are proposed to systematically transform cultural symbols, meanings, and imagery into design language. Furthermore, a "Culture-AI-Innovation" translation model is constructed and empirically validated through three types of cultural creative products, illustrating the viability of a human-AI collaborative design framework. By integrating Leong's culture-based design model with the 3I innovation framework, the proposed approach addresses the issue of cultural homogenization prevalent in existing AI design tools. This research offers both theoretical insights and practical strategies for cultural creativity and design education, establishing a structured methodology for human-AI co-creation in culturally grounded product development.
Abstract: With the advancement of artificial intelligence technology, AI-assisted design has evolved from a functional tool to a collaborative partner in the creative process, enhancing design efficiency, broadening cultural interpretation, and transforming conventional design paradigms. Cultural creativity, as a design process, integrates cultural imagery, ...
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Research Article
Accounting for Household Formal Education Budget Shares in the Ashanti Region of Ghana: The Statistical Evidence
Isaac Addai*
Issue:
Volume 10, Issue 6, December 2025
Pages:
336-346
Received:
23 October 2025
Accepted:
5 November 2025
Published:
9 December 2025
DOI:
10.11648/j.ijecs.20251006.13
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Abstract: The socioeconomic regional factors influencing households spending on education are examined in this study using a Tobit model and data gathered from the seventh round of the Ghana Living Standards Survey (GLSS VII) in 2017. The results showed that households in the Ashanti region increased their spending on education in all three of the categories covered by the data and taking into account household undefined education expenditure, 57.1 percent of household total spending on education went toward basic education, 30 percent went toward secondary and post-secondary education, and 12.6 percent went toward tertiary education. The annual amount that households spend on education is positively impacted by the number of female heads of household and the size of the family. This study may help officials involved in the development of the Ashanti region's education sector create better plans by recognizing the contributions of households as significant players in funding education in the Ashanti Region. This is especially important given the region's declining public spending on education. To support the implementation of SDG4 and the African Union Agenda 2063, the Ashanti Regional Coordinating Council must take policy action to guarantee that households do not spend more than half of their total annual household spending on education on basic education.
Abstract: The socioeconomic regional factors influencing households spending on education are examined in this study using a Tobit model and data gathered from the seventh round of the Ghana Living Standards Survey (GLSS VII) in 2017. The results showed that households in the Ashanti region increased their spending on education in all three of the categories...
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Research Article
Effects of the Use of Different Digital Media on the Assessment of Executive Functions Using the Tower of London, a Randomized Cross-over Trial
Dominguez Jacques,
Dominguez Benoît,
Adrien Parietti,
Arthur Alain,
Virgile Thiriot,
Daniela Popescu,
Denis Brouillet*
Issue:
Volume 10, Issue 6, December 2025
Pages:
347-357
Received:
25 October 2025
Accepted:
17 November 2025
Published:
9 December 2025
DOI:
10.11648/j.ijecs.20251006.14
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Abstract: In the field of education and training, the use of new information and communication technologies (ICTs), particularly educational technologies (EdTech), has increased significantly in recent years. Among these, the adoption of Virtual Reality (VR) is expanding rapidly. While recent studies emphasize the importance of considering individual differences in executive functions (EFs)-a set of cognitive processes involved in planning and regulating thoughts and actions-the aim of our study was to examine the impact of various digital media (digital tablets, VR with joystick, VR with hand-tracking, and conventional support) on EFs using the Tower of London task implemented on both tablet and VR platforms. A total of 48 participants (32 women and 16 men) completed the Tower of London test in all four conditions. Most participants were apprentices in the fields of sales and hairdressing, with no prior exposure to instruction using tablet-based or VR-based tools. Statistical analyses (t-test and Bayes repeated measurement) were conducted on several indicators, including the number of movements, problem-solving time, and the time-to-movement ratio. Among these, the latter emerged as the most informative, as it normalizes performance across the four experimental conditions. Data analysis revealed that performance with VR supports (both joystick -20.21- and hand-tracking -21.75) was lower compared to tablet use (13.33), Cohen’s d = 1.613 and 2.01. This difference may be explained by participants’ lack of familiarity with VR, which imposes greater cognitive demands (cognitive load) than the more conventional tablet interface. These findings suggest that, before integrating VR into educational settings, it is essential to ensure that students are sufficiently familiar with and comfortable using this technology. In other words, while VR represents a promising opportunity to enhance training, its implementation must carefully consider the limitations associated with learners’ executive functions.
Abstract: In the field of education and training, the use of new information and communication technologies (ICTs), particularly educational technologies (EdTech), has increased significantly in recent years. Among these, the adoption of Virtual Reality (VR) is expanding rapidly. While recent studies emphasize the importance of considering individual differe...
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